Pairs - Same-Sex & Mixed-Sex October 22nd 2022 WODs are not locked. Check back weekly to see if there are changes. Click Here to Register Now!FREE Shirt Deadline 09/24! WOD 1Got a better name for WOD 1? If you are the FIRST one to come up with the name AND we use it we'll comp you for your entry fee! WOD 1 Slow Down, I Need to Catch My Breath! Festivus Games 12 min AMRAP 20 Box Overs 20 Plate Ground-to-Overhead 20 Sit-Ups At 3-2-1 Go! Athlete 1 will start with Box Overs. Once Athlete 1 completes all box overs, Athlete 2 completes plate ground-to-overhead. Once Athlete 2 completes all ground-to-overhead, Athlete 1 completes all sit-ups. Athletes continue to rotate movements for 12 minutes. Score is reps completed. WOD 1 STANDARDS Box Over - Athletes start by standing with two feet on the floor. Intermediate Athletes must jump on top of the box with both feet landing on top of the box at the same time. Novice/Masters Athletes may jump up or step up to get both feet on top of the box. Both feet must be on top of the box before jumping or stepping down on the opposite side. Athletes do not need to stand up completely while on top of the box. They may face any direction while mounting and dismounting. No part of the Athlete's body, other than the bottom of the feet, may touch the box to assist any part of the movement or catch balance. The dismount must be on the opposite side of the box. Plate Ground-to-Overhead - Plate will start flat on the ground. Athlete will pick up the plate with two hands, having one hand on each side of the plate and stand fully upright. Athlete will then tap one edge of the plate to the ground and then bring it overhead in one motion. The movement is completed when the plate is directly overhead with arms, hips and knees fully locked out. Sit-Ups - Sit-ups begin with the athlete lying on their back, feet on the floor any distance below the buttocks (butterfly position is fine) but not anchored and the hands touching the floor above the head. The athlete then curls up until the hands touch the TOES (not the mid foot). The feet cannot leave the floor at any time during any part of the sit-up. An AbMat is allowed but not required. If used, the AbMat must be positioned at the lumbar spine. Box Variations: Intermediates: M-24” / F-20” Novice/Masters: M-20” / F-20” Plate Variations: Intermediates: M-45# / F-25# Novice/Masters: M-25# / F-10# WOD 2Got a better name for WOD 2? If you are the FIRST one to come up with the name AND we use it we'll comp you for your entry fee! WOD 2 - Everyone Loves to Clean - Barbells That Is. Festivus Games Max Tonnage Cleans Team chooses weight. Athletes alternate 1-minute rounds. The workout starts with 2 minutes to warm up to declared weight, then the athletes will rotate 1 minute work, 1 minute rest for 3 Rounds (Total of 6 minutes). Athletes alternate at each minute between working and resting. For M/F Teams, there will be two barbells at two weights. Workout will begin with an unloaded empty barbell. Athletes have two minutes to load the barbell and warm-up. Athletes alternate at each minute between working and resting. For M/F Teams, there will be two barbells at two weights. Clips must be used. Each weight must be a minimum of 45#/35#. Training bars, if available, may only be used for weights equal to or lesser than 60#/50#. Variations: MI / MN / MM - Will have a total of 240#, including the bar, available in the lane FI / FN / FM - Will have a total of 140#, including the bar, available in the lane Score is number of reps completed x weight. Example: If the weight chosen was 95# and 115 total reps were completed, the score would be 95# x 115 = 10,925#. WOD 2 STANDARDS Clean - The barbell begins on the ground. Athlete may use any style of clean, except for hang clean. Muscle clean, power clean, squat clean, and split clean are all permitted. The repetition is completed when the Athlete has the barbell in front rack, elbows are in front of the barbell, hips and knees are fully extended, and feet are under hips. Dropping the barbell from the shoulders will result in a no rep. WOD 3Got a better WOD 3 name? If you are the FIRST one to come up with the name AND we use it we'll comp you for your entry fee! WOD 3 This is What We Call Fun! Festivus Games 4 Rounds for Time 10-minute time cap 15 Synchro Toes-Above-Hips / Knees-Above-Hips 30 Wall Balls 15 Plate Hop Burpees On 3-2-1-Go! both athletes will begin the synchro toes-above-hips or knees-above-hips. After completing all 15 reps, then one athlete will start the wall balls while the other athlete rests. Athletes may switch out whenever they want with one athlete working and the other athlete resting until all of the wall balls and plate hop burpees are completed. Then they will begin the next round. Score is time completed. If all work is not completed by the 10:00 time cap, add :01 for every rep not completed. WOD 3 STANDARDS Toes-Above-Hips (Intermediate Division) - The first rep must begin with both partners in a full hang the feet not touching anything, the hips fully open, and the heels behind the vertical plane of the bar. From there and for each successive rep, the toes of both feet of both partners must rise above the hip crease. The hips must be fully open at the bottom with the heels behind the vertical plane of the bar and no part of the feet touching the ground or any object. An overhand, underhand, or mixed-grip are permitted. Synchro in counted when both athletes have their toes above their hips at the same time. Knees-Above-Hips (Novice / Masters Division) - The first rep must begin with both partners in a full hang the feet not touching anything, the hips fully open, and the heels behind the vertical plane of the bar. From there and for each successive rep, the knees of both feet of both partners must rise above the hip crease. The hips must be fully open at the bottom with the heels behind the vertical plane of the bar and no part of the feet touching the ground or any object. An overhand, underhand, or mixed-grip are permitted. Synchro in counted when both athletes have their knees above their hips at the same time. Wall Balls - Ball starts on the ground. Athlete picks it up to upright, full hip extension position with ball in front-rack position. Athlete squats to hip crease below knee keeping ball in front-rack position, after rising back toward the top the Athlete tosses ball to target. Athlete catches ball and must have ball in front-rack position while lowering hip crease to below knee for every rep. If the ball hits the ground the Athlete must reposition to upright, hips extended, front-rack position before squatting for next rep. The ball must be on the ground at a complete stop for athletes to switch. Allowing the ball to drop from the target to the ground will result in a no rep. An air ball, where the ball gets high enough but does not make contact with the ground, is a no rep. Plate Hop Burpees - Movement begins with the bumper plate flat on the floor in front of Athlete with the Athlete standing upright. The Athlete will begin performing plate-hop burpees. The burpee is standard, requiring the Athlete to touch the chest to the floor, push up, draw feet back together and at the top the Athlete must jump enough so some part of both feet, at the same time, are on top of the plate (the top edge of the plate is fine). The Athlete does not have to stand fully upright. Once the feet have been drawn back together, after the chest was on the ground, a little hop onto the plate is all that's required. Reps are counted when both feet, at the same time, tap the top of the plate. Athletes will be no repped for not touching their chest on the floor and not touching the top of the plate with both feet at the same time. Wall Ball Variations: MI - 20# to 10' Target MN / MM 14# to a 10' Target FI - 14# to 9' Target FN / FM 10# to a 9' Target Plate Hop Burpee Variations: MI / MN / MM hop onto a 45# plate FI / FN / FM hop onto a 25# plate WOD 4 Got a better WOD 4 name? If you are the FIRST one to come up with the name AND we use it we'll comp you for your entry fee! WOD 4 – FLOATER Quad Killa Festivus Games 4-minute time cap - Max Calories on Air Bike Accumulate as many calories as possible in 4 minutes. Athletes may switch in as often as desired. Only one bike may be used. Score is total calories accumulated UNCOMMON MOVEMENT CLAUSE Back to Top We don't state every possible scenario that might be possible or allowed for our movements. We try to clearly state the minimums required for reps to be accepted. If we don't explicitly state whether you can or can't do something then the final step you should take is to consider the "Uncommon Movement Clause." Any movement deemed uncommon or out of the ordinary, or used to amend, shorten, or change the accepted movement standard or range of motion, including line of action, of any event movement can and will be disallowed. It is the responsibility of the athlete to notify the judge and Festivus Games, LLC of any questionable movement before the workout.FINALS WOD There will be no FINALS WOD for this event. The top three Teams after all the WODs above are complete, in each division, are podium champs.STANDARDS VIDEOS We will provide standards videos at least 8 weeks before the event. We reserve the right to tweak certain movement standards between now and then. Keep checking back here for modifications. TIE BREAKER Ties are automatically calculated so they don’t take up extra time with an extra tie-breaker WOD at the event. If two individuals are tied after 5 scores the scoring system/leaderboard will look to see which athlete had the best points place of any score of the 5. If Athlete A's best placing for any score was 2nd and Athlete B's best placing for any score was 4th then Athlete A wins the tie breaker. If both Athletes had best placings that were, for example, 2nd, then the system finds the next best placing score. It continues in this manner until it finds the overall better Athlete. ADAPTIVE OR PARTICIPATION VS. COMPETING Adaptive athletes, or those who are uninjured and otherwise healthy, but who have a limitation that prevents them from performing any of our event movements according to standards, are welcome and may still register to PARTICIPATE rather than COMPETE. However, any rep or movement sequence not performed according to our WOD standards will not count or be added to the score. Festivus Games is feats of strength for the rest of us, but it is a competition. Therefore, it's important that any rep and WOD sequence scores be according to uniform standards when COMPETING for a podium spot. Adaptive or otherwise healthy but limited-movement athletes should contact their specific Host directly to confirm accommodations that may be needed to facilitate PARTICIPATION. Also, athletes PARTICIPATING rather than COMPETING for podium should communicate with their judge for any WOD where additional scaling will occur so judges aren't verbally calling "No Rep!" even though they will not be counting the reps not done to standard. EQUIPMENT ALLOWED Q: What equipment can be worn? A: Gloves, wrist wraps, belt, elbow/knee sleeves, "lifter" shoes. Q: Can I wear deadlift straps? (anything that wraps around the bar that reduces a need to grip) A: No, deadlift straps are NOT allowed. No Versa Gripps! Q: Can we bring our own rope? A: Yes and your own rope is the only equipment of your own that you can use during the competition. Q: This maybe a dumb question but are ammonia packets allowed? A: Ask your Host when you get to the event, however, we’d advise against it as it’ll take time you are not likely to have to spare. WHATCHA THINK? Name* First Last Email* Enter Email Confirm Email Thoughts About Our WODs? 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